VR 4 Teaching

Atlantis 13

Your submarine is sinking! You need to solve the puzzles and fix the problems… but you can only use the radio to get help! How are you going to save yourself in time?

Atlantis 13 is an “escape room” with a twist. Teams of 2-5 must work together to figure out how to solve the problems. One user has the headset, the others have the solutions. They have to talk with one another to work as a team and solve the problems before time runs out.

Atlantis 13 Lesson Plans

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